McPixel 3 is a game about saving the day in the stupidest way possible

2 months 4 weeks ago #29535638 by henndrona
McPixel, released in 2012, is a progression of 100 "short challenges" in which you, as the titular pixellated saint, must burrow through secrets, silliness, and stupidity to save the day from disaster in 20 seconds or less. A decade later, developer Sos Sosowski is preparing to follow it up with a spin-off, McPixel 3, published by, in all honesty, Devolver Digital.

McPixel 3 promises another 100 levels to blunder through, with more than 900 gags, 1,500 interactive items, and north of 20 microgames "in all imaginable classes." Once again, the name of the game is to avert disaster in exceptionally short bites of gameplay, with methods of crisis aversion including-this is direct from the Steam listing-"summoning a bug billionaire, having a BBQ in his pants, punching a T-Rex into outer space, peeing into sports cars, and kicking Fork Parker in the balls."

After playing some of the early levels in McPixel 3, I can say with certainty that the game is even more deranged than it sounds. Nothing makes any sense, and McPixel's actions are utterly unpredictable: For instance, when I attempted to get into a sports car, McPixel instead opened the entryway and, as mentioned above, peed into it. (There's a bomb in the car and I assume he was trying to disarm it. In another level, McPixel also pees on a cruise missile in an attempt to prevent it from destroying a highrise building. Neither "solution" is effective.)

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The real fun in McPixel 3 isn't solving the riddles, though, but discovering the intense weirdness in failure. Each level has a number of achievements based on actions and outcomes, and each achievement earned nets you some coins that can be utilized in a virtual arcade machine. I haven't earned an adequate number of coins to fire it up yet so I have no idea what it does, but it's almost irrelevant: The tomfoolery is in the random slapstick foolishness that rises out of McPixel's utterly bizarre and monumentally stupid interactions with his general surroundings.

Overall, it reminds me a bit of Amanita Design's Chuchel, which I adored-It's short, sharp, and absolutely insane. Assuming you're into that kind of thing, you'll have a chance to try it out for yourself very soon: A demo for McPixel 3 will be playable in the upcoming Steam Next Fest, which gets underway on February 21. The full game is expected to be out later this year.

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