EA denies blaming Halo Infinite for Battlefield 2042's problems

3 months 1 day ago #29535646 by henndrona
Speaking to employees during an internal "town hall" meeting, an EA chief purportedly attributed some of Battlefield 2042's negative reception to the surprise launch of Halo Infinite's allowed to-play multiplayer, which dropped on Steam at around the same time. Xfire's account of the meeting states that EA acknowledged several reasons for BF2042's struggles, yet the notion that the company might have attributed Battlefield 2042's shortcomings to Halo's success immediately became the subject of repudiation and internet joke.

"DICE and EA are blaming everything except themselves for this dumpster fire of a game," reads the title of one Reddit post, which links to an IGN article about the report. EA says that the meeting is being mischaracterized.

"These stories are not accurately capturing the discussion and the context, which was an inside and out and extremely humble internal conversation about the new Battlefield launch," EA communications VP John Reseburg said in a statement sent to PC Gamer. "It was about key learnings and actions we are taking, not blaming external factors."







According to Xfire's account of the meeting, EA outlined a number of reasons for Battlefield 2042's unfortunate reception. Aside from challenges related to working from home during the pandemic, those reasons included bugs, performance issues, and design decisions. EA said generally the same things to several weeks ago.

The Halo Infinite remark is new, be that as it may. Xfire doesn't statement it straightforwardly, so we don't know exactly what was said, yet in the site's words, EA head operating officer Laura Miele said that comparisons between the games didn't go in EA's favor because "Halo Infinite was an extremely polished title whereas Battlefield 2042 contained bugs and wasn't as polished." If that's what was said, it's valid: Halo Infinite was lambasted for its battle pass, yet the dominant criticism was not that it was buggy, and that was a major criticism of Battlefield 2042.

With regard to the technical state of BF2042 at launch, Xfire says that "Miele acknowledged that player expectations have changed with regards to live service games and that it wasn't the best decision to remain anchored to the company's standards in comparison to previous DICE games."

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